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Know the odds.
An outcome tier is drawn first. A card is then selected from the eligible inventory in that tier.
The new weighted lineup
These weights apply to the planned $0.50, $1, $5, $15, $50, and $100 jackpot packs.
| Tier | Chance per draw | Configured value range relative to pack price |
|---|---|---|
| Common | 76% | About 0.5–0.8× |
| Uncommon | 18% | Above the Common range, below 2× |
| Rare | 5.9% | 2× to below 20× |
| Epic | 0.1% | 20× to 100× |
These are configuration ranges. The live inventory determines the actual cards and values within them. Cent rounding affects the boundaries, particularly for low-price packs.
Tier odds are not individual card odds
Suppose an eligible tier has ten cards and a 0.1% tier probability. With uniform selection within that tier, one particular card has a 0.01% chance for that draw: 0.1% divided by ten.
The eligible card count can change. An individual card's chance therefore depends on the available set, even when the tier's weight stays the same.
What does “one in a thousand” mean?
A 0.1% probability means one in a thousand for a single draw. It does not mean an Epic is due on the thousandth opening. Opening ten packs does not guarantee an Epic, a Rare, or a profitable result.
What happens to unavailable cards?
The new program checks eligible stock and uses an order snapshot together with current ownership when settling. Cards already owned by another collector are excluded. Within one batch, the same physical card cannot be selected twice.
If the pack cannot satisfy its stock checks, the program refuses the relevant operation rather than silently assigning a different tier distribution.
Different systems have different odds. The older fixed-pool implementation and other pack configurations are not covered by this table. Match the documentation to the pack you are opening.
Next: How the draw is verified.

